PAX East 2016: Kill or be Killed in Dead by Daylight
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작성자 Ardis Quigley 작성일 25-09-09 19:56 조회 4 댓글 0본문
L.A. Noire was an ambitious project from the get-go, spinning the narratives of multiple mysterious murders that fell to Cole Phelps to solve. Players would scope out crime scenes for clues, investigate bodies, and question possible witnesses to piece together the puzzle. Most witnesses even had tells eagle-eyed players could detect to see when they were lying, and certain dialogue options could be selected to try and deduce what was t
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Despite the enduring popularity of the series, it has been met with some difficulties. Doom 2016 , or simply just Doom , was intended to release much sooner than the dated title suggests, as its development spanned a total of eight years. The game was conceptualized and prototyped, but developers id Software scrapped the project and started it over from scratch, which was the reason behind its lengthy developm
Though it is a sequel by name, Vampire: The Masquerade - Bloodlines 2 is not a sequel by nature, taking place in a different city and allowing players to don the fangs of a different vampire. Set in Seattle, players take on the role of a freshly awoken elder vampire, able to choose from four of the vampire clans from the pen-and-paper RPG , with more likely released as DLC following the game's rele
While playing as a survivor is tense and filled with spikes of adrenaline, playing as the killer is intoxicating. Even in the multiplayer lobbies, you have the distinct advantage: as a survivor, you’ll spend time in the lobbies together standing idly and choosing passive perks like additional fog to make it harder for the killer to see you; as the killer, you stand out of the survivors’ view, watching. You study them, getting to see what each survivor looks like and exactly which perks they’re bringing in. From the jump, the game makes it clear that the killer is probably going to win.
March and April may not hold as many options as previous months, but there are still quite a few good picks available. Suits returns to USA; Whose Line Is It Anyway? proves what works, works (even on the CW); PBS finally premieres the BBC mini-series Mr. Selfridge starring Jeremy Piven; Orphan Black returns to BBC America; and Game of Thrones season 4 premieres… at some po
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The phrase ‘development hell’ is one that is likely to send shivers down visit the up coming post spines of gamers everywhere. When games face severe delays during the development process with no finite end date in sight, it is often a death knell, resulting in the cancelation of some very ambitious proje
During my turn as a survivor, producer Matheiu Côté encouraged me to stick close to teammates, but not just for cooperation. He gleefully explained that often the best strategy for escaping the killer is to use your fellow survivors as a distraction. There’s cooperation only to a point, he said, because ultimately you only win if you get out alive. That dynamic extends to whether or not you want to save your teammates from death. You see, when the killer attacks you, he can’t actually kill you just yet. First, he has to hang you on a meat hook, which will slowly drain your life. You can tap a button to struggle and free yourself, but that will accelerate your rate of death significantly, which probably isn’t the best move unless the killer left to go hunt your friends. Sometimes the better move is instead to hang out on the hook for a little while and let a teammate come rescue you. Of course, there’s still real incentive to watch out for each other, like the ability to heal each other or work on fixing a generator together to speed things up. A one-on-one fight between you and the killer probably isn’t going to work out in your favor.
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